Friday, January 21, 2011

Capstone Ideas

So far the decision for my final project in Capstone has been decided as a documentary. However this documentary will be more of a parody on the actual documentary "The Wild and Wonderful Whites of West Virginia" produced by Johnny Knoxville. This documentary entails a journey through the lives of the decedents of "The Dancing Outlaw" Jesco White. This idea is subject to change, but I feel comfortable that the direction that I desire to head in is film/documentary with a genre of comedy.

Thursday, December 9, 2010

Bowls

The bowls playing field is a bowling green, a smooth lawn where competitors roll balls for points. The rules are to roll grapefruit-size balls toward a target ball that is slightly smaller than a tennis ball. Points are gained for how close players can place their balls to the target ball without actually striking the target ball. Players are also able to use their ball to knock out an opponent’s ball if it is close to the target ball.

Bowls historians believe that the game developed from the Egyptians. One of their pastimes was to play skittles with round stones. This has been determined based on artifacts found in tombs dating circa 5,000 B.C. The sport spread across the world and took on a variety of forms, Bocce (Italian), Bolla (Saxon), Bolle (Danish), Boules (French) and Ula Maika (Polynesian). The oldest Bowls green still played on is in Southampton, England where records show that the green has been in operation since 1299 A.D. There are scattered classical references, but the game’s key developments go back to late-medieval Europe as part of rural folk festivals

Certainly the most famous story in lawn bowls is with Sir Frances Drake and the Spanish Armada. On July 18, 1588, Drake was involved in a game at Plymouth Hoe when he was notified that the Spanish Armada was approaching. His immortalized response was that "We still have time to finish the game and to thrash the Spaniards, too." He then proceeded to finish the match, which he lost before embarking on the fight with the Armada, which he won. Whether this famous story really took place has been heavily debated
King Henry VIII was also a lawn bowler. However, he banned the game for those who were not wealthy or "well to do" because "Bowyers, Fletchers, Stringers and Arrowhead makers" were spending more time at recreational events such as bowls instead of practicing their trade. Henry VIII requested that anybody who wished to keep a green pay a fee of 100 pounds. However, the green could only be used for private play and he forbade anyone to "play at any bowle or bowles in open space out of his own garden or orchard".

The earliest documented use of the word 'Jack' in Bowls is either from 1611 "Was there euer man had such lucke? when I kist the Iacke vpon an vp-cast, to be hit away?" or alternatively Shakespeare used it in Cymbeline (thought to have been written in 1609) when he caused Cloten to exclaim, "Was there ever man had such luck! When I kissed the jack, upon an up-cast to be hit away."
There are competing theories as to etymological origin of the word "Jack". John P Monro, Bowls Encyclopaedia (3rd ed), gives that the name 'jack' is derived from the Latin word jactus, meaning a cast or a throw. A sport played by young men called "casting the stone" is mentioned by William FitzStephen, a close friend of Thomas à Becket, in the preface of his biography Vita Sancti Thomae written during the twelfth century. Casting of stones translates in Latin as "jactu lapidum" and was a game in which rounded stones were thrown at or bowled towards a target object and so some are persuaded that the modern word 'Jack' derives originally from this term.

Thursday, December 2, 2010

Piquet

The game of Piquet or Cent , the game’s English name in period, has been played since at least the end of the 15th century. It is mentioned in literary and scholarly works as diverse as Rabelais’s Gargantua et Pantagruel (1534) and Girolamo Cardano’s Liber de Ludo Aleae (Book on Games of Chance, 1564), a treatise on probability theory. One of the earliest instruction manuals for a card game was Le Royal Ieu du Piquet Plaisant et recreatif, The Royal and Delightfull Game of Piquet.

• Piquet is a game for two players, using 36 cards (sixes through Aces). The dealer is called the younger; the other player is called the elder. Each hand of piquet is divided into five parts:
• Blanks and discards,
• ruffs,
• sequences,
• sets, and
• tricks.
The parts are played in that order. Scores are counted in each part of the hand; the first player to score 100 points is the winner. This may take several hands.
The players cut for the deal of each hand, and the holder of the low card is the dealer. Each player is dealt 12 cards in increments of 2 to 4 cards. The remaining stock of 12 cards is placed between the players.

• Playing the five parts of Piquet
Blanks and discards:
Each player may discard up to 8 cards, and draw as many from the stock. The elder discards and draws first, followed by the younger. Both players must discard and draw at least one card.
A hand with no face cards is called a blank. If the elder has a blank, the player may declare the blank and the number of cards he/she is going to discard. After declaring, the player shows their hand to the other player. The younger discards and draws his/her new cards if they do not have a blank. Then the elder discards, draws and receives 10 points. However, if the younger also has a blank, they declare and show it. No points are awarded, and play continues as though neither had a blank. The younger may not declare a blank independently.

Ruffs:
A ruff is the total number of points in a suit. Aces count 11 points, face cards count 10 points, and number cards count their number. The elder declares the number of points in her largest ruff. If the younger has an equal or higher ruff, the player declares his/ her points, too. If the ruffs are equal, then neither player scores. If not, the high ruff receives points for all cards in the hand. 1 point is scored for each 10 points in the hand. 1 to 4 points are rounded down, and 5 to 9 points are rounded up. The loser may ask to see the winning ruff.

Sequences:
A sequence is a group of three or more consecutive cards in a suit. The elder declares the number of cards in her longest sequence. If the younger has an equal or higher sequence, she declares it. If the sequence sizes are equal, both declare the largest card in the sequence. If both sequences are of equal length with the same high card, then neither player scores. Otherwise, either the longest sequence, or the sequence containing the largest card receives points for all sequences in the hand. Sets of three and four score 3 and 4 points, respectively. Sets of five and up score 10 points plus the number of cards in the sequence. The loser may ask to see the winning sequence.

Sets:
A set is three or more tens, Jacks, Queens, Kings or Aces. The elder declares the number of cards in his/her largest set. If the younger has an equal or higher set, they declare it. If the set sizes are equal, the set card is declared. The largest set, or, if both have sets of equal size, the set with the highest card receives points for all sets in the hand. Sets of three score 13 points and sets of four score 14 points. The loser may ask to see the winning set.
Tricks:
Tricks are played like no-trump tricks in bridge. For the first trick, the elder leads a card, and the younger tries to play another, higher card in the same trick. The highest card in the "lead" suit wins the trick. The winner of the trick leads for the next trick, and so on until all cards are played. Tricks are scored both during and after play. Players receive 1 point for leading a ten or larger, 1 point for winning a trick, 2 points for winning the last trick with a ten or higher, or 1 point for winning the last trick with a nine or lower. After all tricks are played, each player counts the number of tricks they have won. A player with seven through eleven tricks receives 10 points; a player with all twelve tricks (known as a Capet) receives 60 points.

Sunday, November 28, 2010

Colf, not golf

The elemental appeal of golf stems from one of man's primal instincts: the urge to strike an object with a stick. Indeed, reasonable skill in club swinging surely was key to the survival of the caveman. It's not hard to envision homo erectus hefting a sturdy tree limb to swat at stones or bones or whatever came into his path. In this sense, the notion-or at least the motion-of golf is older than civilization itself. Fundamentally, golf was not invented but was born within us. Across the English Channel, the French had taken to a rather genteel courtyard game called jeu de mail. Originally developed in Italy, it was a curious blend of billiards, croquet, and miniature golf, played with long-handled mallets and large wooden balls within a well-defined area. The object was to hit the ball through one or more iron hoops, using the fewest possible strokes. 
 Jeu de mail caught on briefly in England where it became the rage of the ruling class under the name "pall mall." It was first played in London on the street with the same name, which now runs between Buckingham Palace and Piccadilly Circus. Back in 1629, King Charles I was an avid pall maller, and the court of St. James included an impressive one thousand-yard-long area for royal play.
 By the eighteenth century, however, this game had played out except in southern France, where a more expansive version saw the Basques hitting over hill and dale to targets such as the sides of barns and pasture gates. Shades of golf there, for sure.
Meanwhile, in Belgium they were hooked on chole, a game with a delightfully spiteful quality. It was played cross country, usually in teams, with the players wielding heavy iron clubs to propel an egg-shaped wooden ball distances of up to four hundred yards. A target —a church door, a tree, almost anything—was established, sometimes as much as a mile away, and then the two teams bid on the number of shots needed to hit it. The low-bidding team led off by taking three strokes toward the target. Then the opponents—known as decholeurs—were allowed one stroke to send the ball into the nastiest possible trouble. Thereafter, the offense resumed pursuit with three more strokes, followed by one more for the defense, and so on until the bid was either hit or missed.
But whether these games of the Renaissance era bore any resemblance to golf is of little consequence, because by that time golf itself was well entrenched along the eastern coast of Scotland.
Indeed, the best candidate for a true forefather of the Scottish game comes from the people across the North Sea, the Dutch, who back in the thirteenth century were playing a game that bears a more than passing similarity to golf. And the name of that game? Colf, spelled c-o-l-f.
As early as 1296 the Dutch had a colf course, and a formidable one at that. It stretched forty-five hundred yards for just four holes-except that they weren't holes, they were doors-to a kitchen, a windmill, a castle, and a courthouse. Four-door models such as this were undoubtedly typical, but no target was off limits to the colf-crazed Dutchmen, who pursued their balls through churchyards, cemeteries, and smack through the centers of their own towns, often wreaking havoc with the local citizenry. The winners usually collected a barrel of beer from the losing side, which means the original "Nineteenth Hole" actually was the fifth.
Ultimately, when the toll of personal injuries and broken glass became insupportable, the "colfers" were banished to the countryside during the warmer months, and, in winter, to the frozen lakes and rivers where they directed their shots toward poles in the ice.
Numerous richly detailed landscape paintings done by the Dutch Masters show us that colf remained popular in Holland for at least four hundred years. By the early 1700s, however, the game had mysteriously vanished.
Where did it go? In all probability, to Scotland. After all, it doesn't take a Ph.D. in linguistics to make a connection between the words "colf" and "golf." The implements used were very similar, the balls nearly identical. And, above all, there is the compelling evidence of geography.
By 1650, golf—spelled the way we spell it today—was well-rooted in the fabric of a dozen or so cities along Scotland's east coast. One look at the map shows that the coast was but a short sail from more than forty commercial centers of Holland. Trade between the two countries was brisk, dating back to medieval times, and evidence exists that the Scots exported wooden colf clubs to the Dutch (along with wool and other products), while the Dutch returned with rudimentary colf balls. And there are numerous paintings of the period showing Scotsmen in kilts playing a ball-and-stick game on the ice as the Dutch did.
But, no matter where the seeds of golf were sown, without question it was the Scots who gave the game its unique character, the Scots who combined the elements of distance off the tee and deftness into the green, and the Scots who ingrained the notion of each player advancing independently toward the hole, without interference from his opponents. (The Scots were largely Calvinists, who knew that the greatest sins, deserving the greatest punishment, always came from within. How perfectly applicable to golf.)
From the very beginning, this game was dangerously addictive. Indeed, the first written evidence of golf is a parliamentary decree banning it for reasons of national security. In 1457, King James II of Scotland declared "that futeball and golfe be utterly cryit doune and nocht usit." Back then, the Scots were at war with England and the principal weapons of combat were the bow and arrow. But it seems the Scottish lads had been neglecting their archery practice in favor of golf.
Similar edicts were issued in the subsequent reigns of James III and IV . . . and were largely ignored. But when James IV married the daughter of England's King Henry IV, the conflict with the English suddenly ended-and so did the conflict with golfers. In fact, James IV himself became the first of a long line of royals who took to the links. In the account books of his court it is noted that funds were spent for the purchase of golf clubs and balls, and there also is the settling of a golf bet which the king lost. Legend also holds that in 1567 Mary Queen of Scots was so smitten with the game that she teed up the day after her husband, Lord Darnley, was murdered; this was, in fact, one of the charges leveled against her that eventually cost her the crown, her head, and a chance to win the rubber match.
In 1604, the King of England appointed a royal clubmaker, and soon after that, a seven-hole course was laid out near London on the Black Heath by the River Thames. Nearly four hundred years later, Royal Blackheath still sits there, although it wasn't established as a club until 1766.
It was an informal, almost free-form activity back then, with no rules, few guidelines (although playing on the Sabbath was, for a time, illegal), and no tournaments or competitions except for casual matches among friends. All evidence suggests that the Scots played this disorganized brand of golf for at least three centuries.
Just as disorganized, certainly by modern standards, were the methods used to play the early game. Instead of one way to swing there were as many swings as there were villages with courses of their own. The townspeople tended to copy the technique of the local champion, who usually hit on a set-up and swing that allowed him to conquer the vagaries of his local weather.
The Scottish coast is constantly buffeted by sea breezes, so the most successful golfers learned to hit the ball on a low trajectory that kept it under the wind. To accomplish this, they learned to spread their feet far apart (as much as a yard), aim their bodies to the right of the target, position the ball well back in the stance, and bend their knees deeply. Then they whipped the club around their bodies (rather than up and down, as we do today) on a markedly horizontal plane that further encouraged low flight. The ball flew just a few feet off the ground, traveling only about 150 yards, and would then run a long way after hitting the hard turf of the windblown links.
As the game spread, more methods and champions developed. Word of great play traveled from town to town. And, inevitably, a desire arose to determine the best golfer in the land. It was at that point that the game as we know it began to take shape.

Friday, November 19, 2010

Stoolball

The game we know as baseball may be relatively modern, but it has medieval roots. Many bat-and-ball games were played throughout the Middle Ages at religious festivals and events. One game, stool ball (sometimes possibly stow ball, or stob ball, or stump ball) dates back at least to the 14th century, and many historians believe that it is the common ancestor of both baseball and cricket. It was also the first bat-and-ball-type game known to have been played in North America (at Plymouth in 1621 at Christmastime, no less, much to the chagrin of Governor Bradford). In this game, the pitcher tries to hit a stool or stump with the ball, while the batter tries to defend the target using bare hands or a bat.

Stool ball was known for being played by both women and men together, and there are indications that it was a sort of springtime ritual, played at Easter time. Some of the poetic mentions of the game imply an undertone of sexuality; "playing at stool ball" was used at least once as a euphemism.

Equipment is simple. You need a very soft ball. (Not softball or a baseball!) A soft ball can be walloped pretty hard, but no gloves or helmets are necessary for safe play. You can use a medieval pattern that will provide a ball of just about the perfect softness, though if you don't have time to make a ball, you will probably be able to find a ball at a toy store that will work. A Nerf ball might work.


Rules

1.Swing as much as you want! There are no "strikes" or "balls". The batter stays at bat until a hit is made or the pitcher hits the Home with the ball.
2.Any contact is a hit. There are no "fouls" or "foul tips". RUN!
3.On hitting the ball, the batter must run counterclockwise around the outside of the Base. The batter may not stop on the Base -- once you start running, you have to run around the Base and all the way back home. You must touch the Home stool when you get there, but you don't have to touch the Base.
4.Batter is out when:
a. The pitcher hits Home with the ball while the batter is at bat
b. Any fielder catches the hit ball in the air, without a bounce
c. Any fielder hits Home with the ball while the batter is running to Base and back to Home. But…
5.Fielders must be on the Base side of the Batter's Line when throwing the ball at the Home target. So if the batter hits the ball behind Home (what in baseball would be a foul), the batter runs, and the fielders can go get the ball… but they can't throw it at Home and put the batter out until they get back on the other (Base) side of the batter's line.
6.Every player on the team gets one at-bat per inning. Each team gets the same number of innings at bat, but other than that the game can go on until the teams mutually agree to quit.
7.All players must have fun!

Saturday, November 13, 2010

Shinty

Shinty is unique to Scotland and one of the oldest games in the world. The game is similar to games such as hockey and lacrosse in some aspects and has historical roots with golf and ice hockey. As with lacrosse the game is a fast moving aerial game where physical fitness is tested to the limits. However, different from both hockey and lacrosse as in Shinty, feet can be used to stop the ball but not the hands (unless you are the goal-keeper). You can carry the ball on your caman which can be also being swung above shoulder height. The fundamental difference between hockey and shinty is that in the game of shinty there is no restriction on the swing of the caman. Players can strike the ball with both sides of the stick - like ice hockey. However, handling and reaching for the ball is not allowed. The caman was originally made of ash or hickory cut from a tree with a natural bend, but nowadays modern sticks are made from strips of wood glued together. The shortage of high quality wood in some areas of the country led to experimentation with various other materials such as aluminum but players have always reverted back to the natural product.

The Ball is a similar size to a tennis ball. The interior is cork and worsted, with an outer cover of leather or a similar approved material. Originally blocks of wood or pieces of cork were used instead of the modern ball until the rules were formally accepted about 100 years ago and the cork ball became the standard.

Shinty is still a truly amateur sport, although the level of skill and athletic ability demands great things of the players. Some players travel huge distances to play and represent the club in competitions. The best teams and players play in the national premier league and there are different grades of the game from school teams to international games.

Tuesday, November 2, 2010

A Knights Shield

A knight's shield is not a game; however, a knight does need his shield in order to play his game. I found this rather interesting about the development of a knights shield.

The Medieval Shields designs will be diversified about the middle of the 12th Century, when the triangular shield was introduced. The new form was obtained by reducing the arched top of the kite to an almost straight line. This variety of Medieval Shields was also bowed or flat. And, though the earliest examples were as tall as the kite-shields of the 11th Century, the triangular target soon became much reduced in its height.
The round shield is of more rare appearance. It appears that it was in frequent use among the foot troops.
The kite and triangular shields were provided with straps for attachment to the arm and for suspension round the neck.
Once we enter the 13th Century, the ordinary Medieval Shields designs were based on the triangular shield. Notably, the dimensions of the triangular shield of this century are decreasing as the century advanced. It was also bowed or flat.
Other formats of the period were the kite-shaped, the heart-shaped, the round, and the quadrangular. The boss is still retained in some of the shields of this century. The materials of the shields were "wood, leather, and painting".


The 14th Century is maybe the century of the most sophisticated Medieval Shields designs. The shields of this century offer diversity of form, material and ornament. The principal forms are the triangular, the kite-shaped, heart-shaped, the circular, and the notched. The triangular shield can be flat or bowed. The usual materials were wood, steel, and leather, the latter frequently embossed, and exhibiting the heralding bearings of the knight.
The kite-shield is of rare occurrence, as well as the heart-shaped one. The curved shield appears in the second half of the century, sometimes notched, sometimes plain. The round shield is of two kinds: that born on the arm, and that held at arm’s length. The enarmes, or straps by which the shield was attached to the arm, were placed either horizontally or vertically. The shield was suspended round the neck by a strap.